S
skills.laire.com
Rules & Character Compendium
Skills Spells Careers Rituals Races Errata Create

Weapon Proficiency

Playtest 3.2 / 4th Ed
Build Cost: 10 (Off-List: 15)
Purchase: Multi
Tagged: No
Duration: Constant
Skill Type: Martial
Prerequisites: Any Weapon Skill
Skill List: Warrior Basic Career

Skill Rules & Full Description

When this skill is purchased, the character gains a Damage Bonus to their attacks given in the table below.

 

Weapon TypeOne Hand Damage BonusTwo Hand Damage Bonus
Small, Thrown, Quarterstaff, Bows+1+1
Edged, Blunt, Pole Weapon+1+1.5*

 

This skill must be purchased for a specific weapon category and cannot be used with other weapons. Additionally, this skill is hand specific and the character must choose whether to apply the Damage Bonus to either their right or left hand when they purchase this skill.

This skill is stackable with itself and all Weapon Proficiencies learned within a specific weapon category are cumulative. So a Weapon Proficiency +4 with Pole Weapon skill would allow the character to cause 6 points of damage with one hand, or 10 points of damage with both hands. Weapon Proficiencies with other weapon categories do not stack with each other.

For example, Tash purchases the Weapon Proficiency +1 skill with his Edged Weapon skill with his right hand. He would then cause 3 points of damage with his long sword in his right hand, 2 points of damage with it in his left hand, and 4 points of damage with it in both hands. Later, Tash learns the Weapon Proficiency +2 skill with his Edged Weapon skill with his right hand and a Weapon Proficiency +1 with Small Weapon skill with his left hand. Now, with his Florentine skill, he causes 4 points of damage with his long sword and 2 points of damage with his dagger, so long as he uses his weapons in the correct hand.

*The damage bonus rounds down, so one purchase is +1 damage, and two purchases is +3 damage.

Canonical Source: Playtest 3.2 (Page 57)
← Back to All Skills Search

Prerequisite & Progression Tree: Weapon Proficiency

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_weapon_proficiency["Weapon Proficiency"] class n_weapon_proficiency target; click n_weapon_proficiency "/rules/skills/weapon-proficiency" "View Weapon Proficiency" n_weapon_skill["Any Weapon Skill"] class n_weapon_skill skillNode; click n_weapon_skill "/rules/skills/weapon-skill" "View Any Weapon Skill" n_weapon_skill --> n_weapon_proficiency
Tip: Click any skill node in the tree to navigate directly to its rules page.