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Mystic Fist

Playtest 3.2 / 4th Ed
Build Cost: 2
Purchase: Once
Tagged: No
Duration: Constant
Skill Type: Martial
Prerequisites: 5 Monk Proficiencies, Soul Palm
Skill List: Monk

Skill Rules & Full Description

By learning to further channel their spiritual energy into their fighting style, the character is able to swing for Magic Damage with their Talons. To use this skill, the character should suffix their damage with “...Magic”. There is no cost to use this skill and they can choose to use it or not when they attack and they do not have to call Magic Damage if they do not want to.

The character’s hands do not really turn into magic, but when the skill is used there is a visible magic aura around their hands.

This skill allow the character to swing for magic damage and should suffix their damage with “...Magic”.

Canonical Source: Playtest 3.2 (Page 49)
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Prerequisite & Progression Tree: Mystic Fist

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_mystic_fist["Mystic Fist"] class n_mystic_fist target; click n_mystic_fist "/rules/skills/mystic-fist" "View Mystic Fist" n_monk_proficiency["1 Monk Proficiency"] class n_monk_proficiency skillNode; click n_monk_proficiency "/rules/skills/monk-proficiency" "View 1 Monk Proficiency" n_iron_hand["Iron Hand"] class n_iron_hand skillNode; click n_iron_hand "/rules/skills/iron-hand" "View Iron Hand" n_iron_hand_or_3(["Choose One (OR)"]) class n_iron_hand_or_3 reqNode; n_iron_hand_or_3_grp_0(["Warrior BCSL + Rogue BCSL + Weapon Skill + either: 2 Sidesteps"]) class n_iron_hand_or_3_grp_0 reqNode; n_warrior_bcsl(["Warrior BCSL"]) class n_warrior_bcsl reqNode; n_rogue_bcsl(["Rogue BCSL"]) class n_rogue_bcsl reqNode; n_weapon_skill["Any Weapon Skill"] class n_weapon_skill skillNode; click n_weapon_skill "/rules/skills/weapon-skill" "View Any Weapon Skill" n_either__2_sidesteps(["either: 2 Sidesteps"]) class n_either__2_sidesteps reqNode; n_critical_attack["1 Critical Attack"] class n_critical_attack skillNode; click n_critical_attack "/rules/skills/critical-attack" "View 1 Critical Attack" n_iron_hand_or_5_grp_2(["1 Sidestep + 1 Critical Attack"]) class n_iron_hand_or_5_grp_2 reqNode; n_side_step["1 Sidestep"] class n_side_step skillNode; click n_side_step "/rules/skills/side-step" "View 1 Sidestep" n_soul_palm["Soul Palm"] class n_soul_palm skillNode; click n_soul_palm "/rules/skills/soul-palm" "View Soul Palm" n_spirit_palm["Spirit Palm"] class n_spirit_palm skillNode; click n_spirit_palm "/rules/skills/spirit-palm" "View Spirit Palm" n_monk_proficiency --> n_mystic_fist n_iron_hand --> n_monk_proficiency n_iron_hand_or_3 --> n_iron_hand n_iron_hand_or_3_grp_0 --> n_iron_hand_or_3 n_warrior_bcsl --> n_iron_hand_or_3_grp_0 n_rogue_bcsl --> n_iron_hand_or_3_grp_0 n_weapon_skill --> n_iron_hand_or_3_grp_0 n_either__2_sidesteps --> n_iron_hand_or_3_grp_0 n_critical_attack --> n_iron_hand_or_3 n_weapon_skill --> n_critical_attack n_iron_hand_or_5_grp_2 --> n_iron_hand_or_3 n_side_step --> n_iron_hand_or_5_grp_2 n_critical_attack --> n_iron_hand_or_5_grp_2 n_soul_palm --> n_mystic_fist n_monk_proficiency --> n_soul_palm n_spirit_palm --> n_soul_palm n_monk_proficiency --> n_spirit_palm
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