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Soul Palm

Playtest 3.2 / 4th Ed
Build Cost: 3
Purchase: Once
Tagged: No
Duration: Constant
Skill Type: Martial
Prerequisites: 3 Monk Proficiencies, Spirit Palm
Skill List: Monk

Skill Rules & Full Description

By learning to channel their spiritual energy into their fighting style, the character is able to swing for Mithril Damage with their Talons. To use this skill, the character should suffix their damage with “...Mithril”. There is no cost to use this skill and they can choose to use it or not when they attack and they do not have to call Mithril Damage if they do not want to.

The character’s hands do not really turn into mithril, but when the skill is used there is a visible mithril aura around their hands.

Canonical Source: Playtest 3.2 (Page 53)
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Prerequisite & Progression Tree: Soul Palm

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_soul_palm["Soul Palm"] class n_soul_palm target; click n_soul_palm "/rules/skills/soul-palm" "View Soul Palm" n_monk_proficiency["1 Monk Proficiency"] class n_monk_proficiency skillNode; click n_monk_proficiency "/rules/skills/monk-proficiency" "View 1 Monk Proficiency" n_iron_hand["Iron Hand"] class n_iron_hand skillNode; click n_iron_hand "/rules/skills/iron-hand" "View Iron Hand" n_iron_hand_or_3(["Choose One (OR)"]) class n_iron_hand_or_3 reqNode; n_iron_hand_or_3_grp_0(["Warrior BCSL + Rogue BCSL + Weapon Skill + either: 2 Sidesteps"]) class n_iron_hand_or_3_grp_0 reqNode; n_warrior_bcsl(["Warrior BCSL"]) class n_warrior_bcsl reqNode; n_rogue_bcsl(["Rogue BCSL"]) class n_rogue_bcsl reqNode; n_weapon_skill["Any Weapon Skill"] class n_weapon_skill skillNode; click n_weapon_skill "/rules/skills/weapon-skill" "View Any Weapon Skill" n_either__2_sidesteps(["either: 2 Sidesteps"]) class n_either__2_sidesteps reqNode; n_critical_attack["1 Critical Attack"] class n_critical_attack skillNode; click n_critical_attack "/rules/skills/critical-attack" "View 1 Critical Attack" n_iron_hand_or_5_grp_2(["1 Sidestep + 1 Critical Attack"]) class n_iron_hand_or_5_grp_2 reqNode; n_side_step["1 Sidestep"] class n_side_step skillNode; click n_side_step "/rules/skills/side-step" "View 1 Sidestep" n_spirit_palm["Spirit Palm"] class n_spirit_palm skillNode; click n_spirit_palm "/rules/skills/spirit-palm" "View Spirit Palm" n_iron_skin["Iron Skin"] class n_iron_skin skillNode; click n_iron_skin "/rules/skills/iron-skin" "View Iron Skin" n_mystic_fist["Mystic Fist"] class n_mystic_fist skillNode; click n_mystic_fist "/rules/skills/mystic-fist" "View Mystic Fist" n_soul_strike["Soul Strike"] class n_soul_strike skillNode; click n_soul_strike "/rules/skills/soul-strike" "View Soul Strike" n_monk_proficiency --> n_soul_palm n_iron_hand --> n_monk_proficiency n_iron_hand_or_3 --> n_iron_hand n_iron_hand_or_3_grp_0 --> n_iron_hand_or_3 n_warrior_bcsl --> n_iron_hand_or_3_grp_0 n_rogue_bcsl --> n_iron_hand_or_3_grp_0 n_weapon_skill --> n_iron_hand_or_3_grp_0 n_either__2_sidesteps --> n_iron_hand_or_3_grp_0 n_critical_attack --> n_iron_hand_or_3 n_weapon_skill --> n_critical_attack n_iron_hand_or_5_grp_2 --> n_iron_hand_or_3 n_side_step --> n_iron_hand_or_5_grp_2 n_critical_attack --> n_iron_hand_or_5_grp_2 n_spirit_palm --> n_soul_palm n_monk_proficiency --> n_spirit_palm n_soul_palm --> n_iron_skin n_soul_palm --> n_mystic_fist n_soul_palm --> n_soul_strike
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