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Paralysis Strike

Playtest 3.2 / 4th Ed
Build Cost: 6
Purchase: Multi
Tagged: Yes
Duration: 5 Minutes
Skill Type: Dexterity
Prerequisites: Spirit Palm
Skill List: Monk

Skill Rules & Full Description

By further mastering their control over their spiritual energy, the Warrior Monk can cause temporary paralysis in their opponents. To use this skill, the character needs to strike their opponent with their Talon in a viable martial target and call “Paralysis Strike”. The target is then paralyzed for 5 minutes. A heal body effect will end the paralysis effect. The character can release their own paralysis effect at will. They can also release the effects of a Paralysis Strike or Paralysis Touch skills with a use of one of their Paralysis Strike tags. The character must touch the effected character with their talon and, therefore, cannot release themselves from the effect.

This skill is stopped by any master skill that stops physical attacks, for example, Master Parry or Dodge, or any magical defense that stops physical attacks.

This skill is not used if the character misses their target, does not hit the appropriate area on the target, or the attack is blocked. If they succeed in striking their target or if the target calls an appropriate defense, the skill is used.

Canonical Source: Playtest 3.2 (Page 50)
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Prerequisite & Progression Tree: Paralysis Strike

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_paralysis_strike["Paralysis Strike"] class n_paralysis_strike target; click n_paralysis_strike "/rules/skills/paralysis-strike" "View Paralysis Strike" n_spirit_palm["Spirit Palm"] class n_spirit_palm skillNode; click n_spirit_palm "/rules/skills/spirit-palm" "View Spirit Palm" n_monk_proficiency["1 Monk Proficiency"] class n_monk_proficiency skillNode; click n_monk_proficiency "/rules/skills/monk-proficiency" "View 1 Monk Proficiency" n_iron_hand["Iron Hand"] class n_iron_hand skillNode; click n_iron_hand "/rules/skills/iron-hand" "View Iron Hand" n_iron_hand_or_4(["Choose One (OR)"]) class n_iron_hand_or_4 reqNode; n_iron_hand_or_4_grp_0(["Warrior BCSL + Rogue BCSL + Weapon Skill + either: 2 Sidesteps"]) class n_iron_hand_or_4_grp_0 reqNode; n_warrior_bcsl(["Warrior BCSL"]) class n_warrior_bcsl reqNode; n_rogue_bcsl(["Rogue BCSL"]) class n_rogue_bcsl reqNode; n_weapon_skill["Any Weapon Skill"] class n_weapon_skill skillNode; click n_weapon_skill "/rules/skills/weapon-skill" "View Any Weapon Skill" n_either__2_sidesteps(["either: 2 Sidesteps"]) class n_either__2_sidesteps reqNode; n_critical_attack["1 Critical Attack"] class n_critical_attack skillNode; click n_critical_attack "/rules/skills/critical-attack" "View 1 Critical Attack" n_iron_hand_or_6_grp_2(["1 Sidestep + 1 Critical Attack"]) class n_iron_hand_or_6_grp_2 reqNode; n_side_step["1 Sidestep"] class n_side_step skillNode; click n_side_step "/rules/skills/side-step" "View 1 Sidestep" n_spirit_palm --> n_paralysis_strike n_monk_proficiency --> n_spirit_palm n_iron_hand --> n_monk_proficiency n_iron_hand_or_4 --> n_iron_hand n_iron_hand_or_4_grp_0 --> n_iron_hand_or_4 n_warrior_bcsl --> n_iron_hand_or_4_grp_0 n_rogue_bcsl --> n_iron_hand_or_4_grp_0 n_weapon_skill --> n_iron_hand_or_4_grp_0 n_either__2_sidesteps --> n_iron_hand_or_4_grp_0 n_critical_attack --> n_iron_hand_or_4 n_weapon_skill --> n_critical_attack n_iron_hand_or_6_grp_2 --> n_iron_hand_or_4 n_side_step --> n_iron_hand_or_6_grp_2 n_critical_attack --> n_iron_hand_or_6_grp_2
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