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Spirit Palm

Playtest 3.2 / 4th Ed
Build Cost: 5
Purchase: Once
Tagged: No
Duration: Constant
Skill Type: Martial
Prerequisites: 1 Monk Proficiency
Skill List: Monk

Skill Rules & Full Description

By learning to channel their spiritual energy into their fighting style, the character is able to swing for Silver Damage with their Talons. To use this skill, the character should suffix their damage with “...Silver”. There is no cost to use this skill and they can choose to use it or not when they attack and they do not have to call Silver Damage if they do not want to.

The character’s hands do not really turn into silver, but when the skill is used there is a visible silver aura around their hands.

Canonical Source: Playtest 3.2 (Page 54)
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Prerequisite & Progression Tree: Spirit Palm

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_spirit_palm["Spirit Palm"] class n_spirit_palm target; click n_spirit_palm "/rules/skills/spirit-palm" "View Spirit Palm" n_monk_proficiency["1 Monk Proficiency"] class n_monk_proficiency skillNode; click n_monk_proficiency "/rules/skills/monk-proficiency" "View 1 Monk Proficiency" n_iron_hand["Iron Hand"] class n_iron_hand skillNode; click n_iron_hand "/rules/skills/iron-hand" "View Iron Hand" n_iron_hand_or_3(["Choose One (OR)"]) class n_iron_hand_or_3 reqNode; n_iron_hand_or_3_grp_0(["Warrior BCSL + Rogue BCSL + Weapon Skill + either: 2 Sidesteps"]) class n_iron_hand_or_3_grp_0 reqNode; n_warrior_bcsl(["Warrior BCSL"]) class n_warrior_bcsl reqNode; n_rogue_bcsl(["Rogue BCSL"]) class n_rogue_bcsl reqNode; n_weapon_skill["Any Weapon Skill"] class n_weapon_skill skillNode; click n_weapon_skill "/rules/skills/weapon-skill" "View Any Weapon Skill" n_either__2_sidesteps(["either: 2 Sidesteps"]) class n_either__2_sidesteps reqNode; n_critical_attack["1 Critical Attack"] class n_critical_attack skillNode; click n_critical_attack "/rules/skills/critical-attack" "View 1 Critical Attack" n_iron_hand_or_5_grp_2(["1 Sidestep + 1 Critical Attack"]) class n_iron_hand_or_5_grp_2 reqNode; n_side_step["1 Sidestep"] class n_side_step skillNode; click n_side_step "/rules/skills/side-step" "View 1 Sidestep" n_flurry_of_blows["Flurry of Blows"] class n_flurry_of_blows skillNode; click n_flurry_of_blows "/rules/skills/flurry-of-blows" "View Flurry of Blows" n_paralysis_strike["Paralysis Strike"] class n_paralysis_strike skillNode; click n_paralysis_strike "/rules/skills/paralysis-strike" "View Paralysis Strike" n_soul_palm["Soul Palm"] class n_soul_palm skillNode; click n_soul_palm "/rules/skills/soul-palm" "View Soul Palm" n_monk_proficiency --> n_spirit_palm n_iron_hand --> n_monk_proficiency n_iron_hand_or_3 --> n_iron_hand n_iron_hand_or_3_grp_0 --> n_iron_hand_or_3 n_warrior_bcsl --> n_iron_hand_or_3_grp_0 n_rogue_bcsl --> n_iron_hand_or_3_grp_0 n_weapon_skill --> n_iron_hand_or_3_grp_0 n_either__2_sidesteps --> n_iron_hand_or_3_grp_0 n_critical_attack --> n_iron_hand_or_3 n_weapon_skill --> n_critical_attack n_iron_hand_or_5_grp_2 --> n_iron_hand_or_3 n_side_step --> n_iron_hand_or_5_grp_2 n_critical_attack --> n_iron_hand_or_5_grp_2 n_spirit_palm --> n_flurry_of_blows n_spirit_palm --> n_paralysis_strike n_spirit_palm --> n_soul_palm
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