Resist Disease/Poison
Playtest 3.2 / 4th Ed Build Cost: 5
Purchase: Multi
Tagged: Yes
Duration: Instant
Skill Type: Miscellaneous
Prerequisites: Iron Skin
Skill List: Monk
Skill Rules & Full Description
The character can learn to harness their spirit energy allowing them to resist the effects of all diseases – normal or magical – and any poison once per purchase per Tag Cycle.
To use this skill, the character would call “Resist Disease” or “Resist Poison”, whichever is appropriate.
Canonical Source: Playtest 3.2 (Page 51)
Prerequisite & Progression Tree: Resist Disease/Poison
Current Skill Skill Node General Requirement
flowchart LR
classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold;
classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0;
classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9;
classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0;
n_resist_diseasepoison["Resist Disease/Poison"]
class n_resist_diseasepoison target;
click n_resist_diseasepoison "/rules/skills/resist-diseasepoison" "View Resist Disease/Poison"
n_iron_skin["Iron Skin"]
class n_iron_skin skillNode;
click n_iron_skin "/rules/skills/iron-skin" "View Iron Skin"
n_soul_palm["Soul Palm"]
class n_soul_palm skillNode;
click n_soul_palm "/rules/skills/soul-palm" "View Soul Palm"
n_monk_proficiency["1 Monk Proficiency"]
class n_monk_proficiency skillNode;
click n_monk_proficiency "/rules/skills/monk-proficiency" "View 1 Monk Proficiency"
n_iron_hand["Iron Hand"]
class n_iron_hand skillNode;
click n_iron_hand "/rules/skills/iron-hand" "View Iron Hand"
n_iron_hand_or_5(["Choose One (OR)"])
class n_iron_hand_or_5 reqNode;
n_iron_hand_or_5_grp_0(["Warrior BCSL + Rogue BCSL + Weapon Skill + either: 2 Sidesteps"])
class n_iron_hand_or_5_grp_0 reqNode;
n_warrior_bcsl(["Warrior BCSL"])
class n_warrior_bcsl reqNode;
n_rogue_bcsl(["Rogue BCSL"])
class n_rogue_bcsl reqNode;
n_weapon_skill["Any Weapon Skill"]
class n_weapon_skill skillNode;
click n_weapon_skill "/rules/skills/weapon-skill" "View Any Weapon Skill"
n_either__2_sidesteps(["either: 2 Sidesteps"])
class n_either__2_sidesteps reqNode;
n_critical_attack["1 Critical Attack"]
class n_critical_attack skillNode;
click n_critical_attack "/rules/skills/critical-attack" "View 1 Critical Attack"
n_iron_hand_or_7_grp_2(["1 Sidestep + 1 Critical Attack"])
class n_iron_hand_or_7_grp_2 reqNode;
n_side_step["1 Sidestep"]
class n_side_step skillNode;
click n_side_step "/rules/skills/side-step" "View 1 Sidestep"
n_spirit_palm["Spirit Palm"]
class n_spirit_palm skillNode;
click n_spirit_palm "/rules/skills/spirit-palm" "View Spirit Palm"
n_iron_skin --> n_resist_diseasepoison
n_soul_palm --> n_iron_skin
n_monk_proficiency --> n_soul_palm
n_iron_hand --> n_monk_proficiency
n_iron_hand_or_5 --> n_iron_hand
n_iron_hand_or_5_grp_0 --> n_iron_hand_or_5
n_warrior_bcsl --> n_iron_hand_or_5_grp_0
n_rogue_bcsl --> n_iron_hand_or_5_grp_0
n_weapon_skill --> n_iron_hand_or_5_grp_0
n_either__2_sidesteps --> n_iron_hand_or_5_grp_0
n_critical_attack --> n_iron_hand_or_5
n_weapon_skill --> n_critical_attack
n_iron_hand_or_7_grp_2 --> n_iron_hand_or_5
n_side_step --> n_iron_hand_or_7_grp_2
n_critical_attack --> n_iron_hand_or_7_grp_2
n_spirit_palm --> n_soul_palm
n_monk_proficiency --> n_spirit_palm
Tip: Click any skill node in the tree to navigate directly to its rules page.