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Resist Disease/Poison

Playtest 3.2 / 4th Ed
Build Cost: 5
Purchase: Multi
Tagged: Yes
Duration: Instant
Skill Type: Miscellaneous
Prerequisites: Iron Skin
Skill List: Monk

Skill Rules & Full Description

The character can learn to harness their spirit energy allowing them to resist the effects of all diseases – normal or magical – and any poison once per purchase per Tag Cycle.

To use this skill, the character would call “Resist Disease” or “Resist Poison”, whichever is appropriate.

Canonical Source: Playtest 3.2 (Page 51)
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Prerequisite & Progression Tree: Resist Disease/Poison

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_resist_diseasepoison["Resist Disease/Poison"] class n_resist_diseasepoison target; click n_resist_diseasepoison "/rules/skills/resist-diseasepoison" "View Resist Disease/Poison" n_iron_skin["Iron Skin"] class n_iron_skin skillNode; click n_iron_skin "/rules/skills/iron-skin" "View Iron Skin" n_soul_palm["Soul Palm"] class n_soul_palm skillNode; click n_soul_palm "/rules/skills/soul-palm" "View Soul Palm" n_monk_proficiency["1 Monk Proficiency"] class n_monk_proficiency skillNode; click n_monk_proficiency "/rules/skills/monk-proficiency" "View 1 Monk Proficiency" n_iron_hand["Iron Hand"] class n_iron_hand skillNode; click n_iron_hand "/rules/skills/iron-hand" "View Iron Hand" n_iron_hand_or_5(["Choose One (OR)"]) class n_iron_hand_or_5 reqNode; n_iron_hand_or_5_grp_0(["Warrior BCSL + Rogue BCSL + Weapon Skill + either: 2 Sidesteps"]) class n_iron_hand_or_5_grp_0 reqNode; n_warrior_bcsl(["Warrior BCSL"]) class n_warrior_bcsl reqNode; n_rogue_bcsl(["Rogue BCSL"]) class n_rogue_bcsl reqNode; n_weapon_skill["Any Weapon Skill"] class n_weapon_skill skillNode; click n_weapon_skill "/rules/skills/weapon-skill" "View Any Weapon Skill" n_either__2_sidesteps(["either: 2 Sidesteps"]) class n_either__2_sidesteps reqNode; n_critical_attack["1 Critical Attack"] class n_critical_attack skillNode; click n_critical_attack "/rules/skills/critical-attack" "View 1 Critical Attack" n_iron_hand_or_7_grp_2(["1 Sidestep + 1 Critical Attack"]) class n_iron_hand_or_7_grp_2 reqNode; n_side_step["1 Sidestep"] class n_side_step skillNode; click n_side_step "/rules/skills/side-step" "View 1 Sidestep" n_spirit_palm["Spirit Palm"] class n_spirit_palm skillNode; click n_spirit_palm "/rules/skills/spirit-palm" "View Spirit Palm" n_iron_skin --> n_resist_diseasepoison n_soul_palm --> n_iron_skin n_monk_proficiency --> n_soul_palm n_iron_hand --> n_monk_proficiency n_iron_hand_or_5 --> n_iron_hand n_iron_hand_or_5_grp_0 --> n_iron_hand_or_5 n_warrior_bcsl --> n_iron_hand_or_5_grp_0 n_rogue_bcsl --> n_iron_hand_or_5_grp_0 n_weapon_skill --> n_iron_hand_or_5_grp_0 n_either__2_sidesteps --> n_iron_hand_or_5_grp_0 n_critical_attack --> n_iron_hand_or_5 n_weapon_skill --> n_critical_attack n_iron_hand_or_7_grp_2 --> n_iron_hand_or_5 n_side_step --> n_iron_hand_or_7_grp_2 n_critical_attack --> n_iron_hand_or_7_grp_2 n_spirit_palm --> n_soul_palm n_monk_proficiency --> n_spirit_palm
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