Iron Skin
Playtest 3.2 / 4th Ed Build Cost: 8
Purchase: Once
Tagged: No
Duration: Constant
Skill Type: Martial
Prerequisites: Soul Palm
Skill List: Monk
Skill Rules & Full Description
With their mastery of their spiritual energy, the character permanently gains 20 points of armor. These armor points are lost after all other types of magical armor. The character can reset their armor points by sitting or kneeling and meditating for 5 minutes.
There is no visible effect to this skill. These armor points do not count as physical armor and therefore do not stop poisons.
Canonical Source: Playtest 3.2 (Page 46)
Prerequisite & Progression Tree: Iron Skin
Current Skill Skill Node General Requirement
flowchart LR
classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold;
classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0;
classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9;
classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0;
n_iron_skin["Iron Skin"]
class n_iron_skin target;
click n_iron_skin "/rules/skills/iron-skin" "View Iron Skin"
n_soul_palm["Soul Palm"]
class n_soul_palm skillNode;
click n_soul_palm "/rules/skills/soul-palm" "View Soul Palm"
n_monk_proficiency["1 Monk Proficiency"]
class n_monk_proficiency skillNode;
click n_monk_proficiency "/rules/skills/monk-proficiency" "View 1 Monk Proficiency"
n_iron_hand["Iron Hand"]
class n_iron_hand skillNode;
click n_iron_hand "/rules/skills/iron-hand" "View Iron Hand"
n_iron_hand_or_4(["Choose One (OR)"])
class n_iron_hand_or_4 reqNode;
n_iron_hand_or_4_grp_0(["Warrior BCSL + Rogue BCSL + Weapon Skill + either: 2 Sidesteps"])
class n_iron_hand_or_4_grp_0 reqNode;
n_warrior_bcsl(["Warrior BCSL"])
class n_warrior_bcsl reqNode;
n_rogue_bcsl(["Rogue BCSL"])
class n_rogue_bcsl reqNode;
n_weapon_skill["Any Weapon Skill"]
class n_weapon_skill skillNode;
click n_weapon_skill "/rules/skills/weapon-skill" "View Any Weapon Skill"
n_either__2_sidesteps(["either: 2 Sidesteps"])
class n_either__2_sidesteps reqNode;
n_critical_attack["1 Critical Attack"]
class n_critical_attack skillNode;
click n_critical_attack "/rules/skills/critical-attack" "View 1 Critical Attack"
n_iron_hand_or_6_grp_2(["1 Sidestep + 1 Critical Attack"])
class n_iron_hand_or_6_grp_2 reqNode;
n_side_step["1 Sidestep"]
class n_side_step skillNode;
click n_side_step "/rules/skills/side-step" "View 1 Sidestep"
n_spirit_palm["Spirit Palm"]
class n_spirit_palm skillNode;
click n_spirit_palm "/rules/skills/spirit-palm" "View Spirit Palm"
n_resist_diseasepoison["Resist Disease/Poison"]
class n_resist_diseasepoison skillNode;
click n_resist_diseasepoison "/rules/skills/resist-diseasepoison" "View Resist Disease/Poison"
n_soul_palm --> n_iron_skin
n_monk_proficiency --> n_soul_palm
n_iron_hand --> n_monk_proficiency
n_iron_hand_or_4 --> n_iron_hand
n_iron_hand_or_4_grp_0 --> n_iron_hand_or_4
n_warrior_bcsl --> n_iron_hand_or_4_grp_0
n_rogue_bcsl --> n_iron_hand_or_4_grp_0
n_weapon_skill --> n_iron_hand_or_4_grp_0
n_either__2_sidesteps --> n_iron_hand_or_4_grp_0
n_critical_attack --> n_iron_hand_or_4
n_weapon_skill --> n_critical_attack
n_iron_hand_or_6_grp_2 --> n_iron_hand_or_4
n_side_step --> n_iron_hand_or_6_grp_2
n_critical_attack --> n_iron_hand_or_6_grp_2
n_spirit_palm --> n_soul_palm
n_monk_proficiency --> n_spirit_palm
n_iron_skin --> n_resist_diseasepoison
Tip: Click any skill node in the tree to navigate directly to its rules page.