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Sidestep

Playtest 3.2 / 4th Ed
Build Cost: 5 (Off-List: 15)
Purchase: Multi
Tagged: Yes
Duration: Instant
Skill Type: Dexterity
Prerequisites: None
Skill List: Rogue Basic Career

Skill Rules & Full Description

This skill allows the character to avoid any physical or magical attack that does damage only. The attack can be augmented by any damage type, for example fire, ice, silver, magic, etc. Sidestep will stop skills that deal, augment, or increase damage such as Critical Attack, Assassin Strike, Crit Backstab, Power Strike, Magic Knife, etc., but it will not stop attacks that do damage and additionally have an effect such as Stun, Scourge Your Hands spell, Thunder and Lightning spell, etc. This skill will not stop any attack augmented with Eldritch damage. This skill will not stop skills or monster abilities such as Speed, Perfect Aim, True Aim, Slay, etc. Or any Spell Songs. Finally, the Sidestep skill cannot be used on area effect attacks even if they only do damage.

The character must have both feet free and able to move, so if they are under the effects of a Pin spell, Bind spell, Ice Cast spell, Paste of Binding, etc, they cannot use this skill.

To use this skill, the character must call, “Sidestep” and it is used when called.

Canonical Source: Playtest 3.2 (Page 53)
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Prerequisite & Progression Tree: Sidestep

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_side_step["Sidestep"] class n_side_step target; click n_side_step "/rules/skills/side-step" "View Sidestep" n_dodge["Dodge"] class n_dodge skillNode; click n_dodge "/rules/skills/dodge" "View Dodge" n_iron_hand["Iron Hand"] class n_iron_hand skillNode; click n_iron_hand "/rules/skills/iron-hand" "View Iron Hand" n_master_assassin["Master Assassin"] class n_master_assassin skillNode; click n_master_assassin "/rules/skills/master-assassin" "View Master Assassin" n_side_step --> n_dodge n_side_step --> n_iron_hand n_side_step --> n_master_assassin
Tip: Click any skill node in the tree to navigate directly to its rules page.