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Iron Hand

Playtest 3.2 / 4th Ed
Build Cost: 10
Purchase: Once
Tagged: No
Duration: Constant
Skill Type: Martial
Prerequisites: Warrior BCSL, Rogue BCSL, Weapon Skill, either: 2 Sidesteps or 2 Critical Attacks or 1 Sidestep, 1 Critical Attack
Skill List: Monk

Skill Rules & Full Description

This skill allows the character to use Talons, with a base damage of 4 points, to represent their hands in combat. All the standard rules for claw combat apply, i.e. the character may not touch cast, etc. However, they gain the ability to use any Attack or Parry skill usable through a melee weapon with their talons, except those skills unique to the Mystic Warrior and Arcane Grifter lists.

When a character purchases this skill they gain the ability to use: Small Weapon, Thrown Weapon, and Quarterstaff. Additionally, any Build Points the character may have spent on these weapon skills are refunded when this skill is learned. So, if a character has Thrown Weapon and Quarterstaff they would get back a total of 4 Build Points.

NOTE: Backstabs, Master Proficiencies and Assassin Proficiencies will work with Talons from the Iron Hand skill.

Canonical Source: Playtest 3.2 (Page 46)
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Prerequisite & Progression Tree: Iron Hand

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_iron_hand["Iron Hand"] class n_iron_hand target; click n_iron_hand "/rules/skills/iron-hand" "View Iron Hand" n_iron_hand_or_1(["Choose One (OR)"]) class n_iron_hand_or_1 reqNode; n_iron_hand_or_1_grp_0(["Warrior BCSL + Rogue BCSL + Weapon Skill + either: 2 Sidesteps"]) class n_iron_hand_or_1_grp_0 reqNode; n_warrior_bcsl(["Warrior BCSL"]) class n_warrior_bcsl reqNode; n_rogue_bcsl(["Rogue BCSL"]) class n_rogue_bcsl reqNode; n_weapon_skill["Any Weapon Skill"] class n_weapon_skill skillNode; click n_weapon_skill "/rules/skills/weapon-skill" "View Any Weapon Skill" n_either__2_sidesteps(["either: 2 Sidesteps"]) class n_either__2_sidesteps reqNode; n_critical_attack["1 Critical Attack"] class n_critical_attack skillNode; click n_critical_attack "/rules/skills/critical-attack" "View 1 Critical Attack" n_iron_hand_or_3_grp_2(["1 Sidestep + 1 Critical Attack"]) class n_iron_hand_or_3_grp_2 reqNode; n_side_step["1 Sidestep"] class n_side_step skillNode; click n_side_step "/rules/skills/side-step" "View 1 Sidestep" n_dodge["Dodge"] class n_dodge skillNode; click n_dodge "/rules/skills/dodge" "View Dodge" n_monk_proficiency["Monk Proficiency"] class n_monk_proficiency skillNode; click n_monk_proficiency "/rules/skills/monk-proficiency" "View Monk Proficiency" n_iron_hand_or_1 --> n_iron_hand n_iron_hand_or_1_grp_0 --> n_iron_hand_or_1 n_warrior_bcsl --> n_iron_hand_or_1_grp_0 n_rogue_bcsl --> n_iron_hand_or_1_grp_0 n_weapon_skill --> n_iron_hand_or_1_grp_0 n_either__2_sidesteps --> n_iron_hand_or_1_grp_0 n_critical_attack --> n_iron_hand_or_1 n_weapon_skill --> n_critical_attack n_iron_hand_or_3_grp_2 --> n_iron_hand_or_1 n_side_step --> n_iron_hand_or_3_grp_2 n_critical_attack --> n_iron_hand_or_3_grp_2 n_iron_hand --> n_dodge n_iron_hand --> n_monk_proficiency
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